Client error log

Namespace: Matrix.Component
Assembly: MatrixGames (in MatrixGames.dll)

void Log( 
string log
Callback<LogResponse> cb 
)
This language is not supported or no code example is available.

Parameters

log

Type: string

cb

Type: Callback<LogResponse>

Callback function

Return Value

  • On Successful -

    cb.result: 0.

    cb.cause: "OK"

  • On Error -

    cb.result: 0가 아닌 integer 값

    cb.cause: 상세 에러 메세지

Client error log 를 남기는 Method.
	
  using UnityEngine;
  using System;
  using System.Collections;
  using System.Collections.Generic;
  using Matrix;
 
  static void onMaintainLogTest(Matrix.CallbackInfo<Matrix.Domain.Maintain.LogResponse> info)
  {
      Debug.Log("onMaintainLogTest Called");
      Debug.Log("result: " + info.result);
 
      if (info.result == 0)
      {
          /* result 값만 있고 Response Data는 없음 */
 
          Debug.Log("Success");
      }
  }
 
  static void MaintainLogTest()
  {
      IMatrix API = MatrixManager.Instance;
      Debug.Log("[MaintainLogTest]");
 
      API.Maintain.Log("Test Error Message", onMaintainLogTest);
  }
 					

.NET Framework

Supported in: 4.5, 4, 3.5, 3.0, 2.0, 1.1, 1.0

.NET Compact Framework

Supported in: 3.5, 2.0, 1.0

XNA Framework

Supported in: 3.0, 2.0, 1.0